Writing Samples

| Item Descriptions | Character Bios & Dialogue | Quest Creation |

Quests

Wayfinder: The Roleplaying Game Quest - After Life

A small excerpt of full the 8.2K Word Count Adventure I was contracted to write for the Wayfinder: The Roleplaying Game core rulebook.

Using mechanics and language which positively reinforced the system proprietary 'Exploration Dice' mechanics found within Wayfinder, I wrote a quest which involved post-death Player Characters together exploring through the unfamiliar beyond of 'The After', an ephemeral representation of every afterlife ever speculated.

Godvein: Red Vein Quest | The Trials of The Towering Crimson

A partial excerpt of a 4K Word Count Adventure I was contracted to write for the 'Godvein' Roleplaying Game & Quest Chest (in current development).

Writing an adventure capable of functioning standalone or alongside a larger 'campaign' - I designed both the localized setting and Quest relating to one of the 'Red Vein' factions within the world of 'Meridia'. Using the unique system mechanics and preestablished lore foundations designed for the game, I created a Quest which aimed to optimize the use of the 'Quest Chest' affordances such as additive packaged materials & ditigally available music playlists.

Item Descriptions

Consumables & Equipment - Item Descriptions

Two tables worth of Item Descriptions for a Fantasy and Science Fiction setting respectively, both comprised entirely of my own writing and design.

Each listed item contains two written excerpts; one of a more humorous tone, and the other of  a more descriptive nature. These item descriptions are inspired by traditional RPG's such as the Fallout series, Outer Worlds, & Skyrim - as well as CRPG's such as Baldur's Gate 3, Disco Elysium, and Divinity Original Sin: II.

Vampire Themed POV's - Spoken Dialogue & Written Text

Two POV's worth of Item Description 'Journal' Text // Spoken Dialogue regarding various items found within the world of a Vampire themed RPG of my own design.

Each listed item contains two written excerpts; one belonging to a younger 'kindred' Vampyre POV - and the other belonging to an older Hunter POV. These descriptions and general tone of writing is heavily inspired by folk lore & vampire gaming touchstones such as Vampire: The Masquarade, Vampyre, and The Wolf Among Us.

In-Game Literature - Books as Questing Mediums

Two tables worth of 'Books' or other in-game text documents; one of humourous tonality and the other of a more dramatic and morose one.

Each listed 'Book' contains a title, a small one-line of dialogue or flavor text spoken by the player character upon interaction, and a short excerpt regarding potential usages of the 'book' in gameplay, questing, or other enviromental context. These in-game documents are heavily inspired by similar writings in The Witcher Series, Baldur's Gate 3, and Skyrim.

Character Bios & Barks

Dr. Carlos 'Karl' Rodriguez

A Character-Sheet and Story Pitch for a Player Character in a Vampire Themed Modern Action-Adventure RPG Setting of my own writing and design.

Contains character descriptions, backstory & biography, personality touchstones, and dialogue samples (in addition to a handful of various character barks) for Carlos. Carlos is a somewhat naive, but incredibly intelligent recently turned vampyre. Using his specialty study in pathogens, he wants to find a cure for his Vampyrism.

J-07 'Joy'

A Character-Sheet and Story Pitch for a Non-Player Character in a futuristic Science Fiction Themed Action-Adventure RPG Setting of my own writing and design.

Contains character descriptions, backstory & biography, personality touchstones, and dialogue samples (in addition to a handful of various character barks) for J-07 'Joy'. J-07 - Joy - is an extremely bloodthirsty murder-bot whose programming has malfunctioned causing her to, upon the injury & murder of others, experience extreme Joy.